Trove is now Vast: The Crystal Caverns

The title of Trove: The Crystal Caverns has changed to Vast: The Crystal Caverns.

I am very excited about this title. The Cave is a Vast place for the Knight to explore, the Goblins to hide, the thief to Scurry, and the Dragon’s Vast treasures to be stashed. But more importantly it represents the Vast possibility of the series.

The other exciting news is that editing is complete and all the files are at the printer or getting ready to go to the printer! Within the next couple of days everything should be wrapped up and I will have the hard job of waiting to see my game in hand. I’m so excited to see the finished product! I will send another update once the printer creates a timeline but we are attempting to get the games into the US in July.

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I wrote a longer post but just decided to cut it down to the facts. If you want to read the whole thing, header over to BoardGameGeek.

See you at PAX: South

I am pleased to announce that Trove: The Crystal Caverns has been selected to appear in the PAX: South Indie Tabletop Showcase. I will be at the convention promoting and demonstrating Trove: The Crystal Caverns with the other games chosen for the Showcase. The convention will on January 29-31, 2016 in San Antonio Texas. Please stop by for a demonstration or just to say hi!

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To read more about PAX: South and the other games in the showcase please visit:

http://south.paxsite.com/psis

I will also be appearing at Con of the North in February. Con of the North:

http://www.conofthenorth.org/

Trove: The Crystal Caverns is now live on Kickstarter!

Hello internet!

Twelve months ago I saw an adventure game I completely fell in love with. For the past 12 months by hook and by crook I have worked to make this a reality. Today with my team of David Somerville, Kyle Ferrin, Topher McCulloch, and Alexandra Cannon I am proud to announce our Kickstarter is open for funding.

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Please consider helping us back the game. We live and die by our social media presence. Please help us share the word of this project on your social media connections.

I am so happy to finally be here, thank you for your support and patience and thank you to the best group of people I have ever worked with.

Patrick Leder
LederGames

Link

The dragon had been asleep for a hundred years. In that time, the cave under which it slumbered had changed greatly—goblins and strange monsters had filled its gloomy depths. There were stories and rumors about the cave itself thinking, shifting, growing stronger and more dangerous. Mystic crystals were rumored of, filling the cave’s rooms with spectral light and hiding the entrance to the sleeping dragon’s immeasurable treasure trove.

Into this darkness, the knight stepped, her gloved hand gripping the hilt of her sword. The years of quests, all of the victories and defeats had led to this—this one final adventure. The kingdom could never be at peace with the dragon beneath the mountain, and so she had come. And she had awoken everything that slumbered in the shadows… and begun the conclusive battle in the darkness.

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Leder Games is proud to announce the upcoming Kickstarter campaign for Trove, the ultimate asymmetric cave-crawling adventure game for two to four players!

Trove takes you and your friends into the flickering light of a classic cave-crawling adventure, built on the concept of total asymmetry. Rather than playing a party of adventurers, only one player is the brave Knight. The other three are the chaotic Goblin horde, the colossal, greedy Dragon, and the Cave itself — powerful, brooding, and full of intent to crush the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory … and there can only be one winner.

The Ultimate Asymmetric Board Game

Trove provides a limitless hoard of adventure, playable again and again as you and your friends explore the four different roles that make up the game. Play one-on-one in a race to the death between the Knight and the Goblins, or add in the Dragon and the Cave for deeper and more epic experiences, different every time. With a cave constructed of tiles, and decks full of monsters, special abilities, and game-changing events, no two play-throughs of Trove will ever be the same.

Visit http://thisistrove.com/ to subscribe to updates, including sneak peeks at the art and making of the game, opportunities to play Trove at events near you, and more!

Leder Games can’t wait to bring you Trove—and change the way you think about asymmetric gameplay forever.

Four Trick or Treat variants now available for testing and review

New cards are being tested, and I will change them as needed. Naturally I welcome feedback. In addition, you can now print new fear tokens,  and a playing board along with character tokens.

Fear Cards
Replace the Haunted House and Home with the new Haunted House and Home. Shuffle the Fear cards into their own stack and set them off to the side. Now the Haunted House gives the other players Fear Cards. The cards penalize the player until they can get rid of the Fear Cards at Home.

Download the Fear Cards Expansion Prototype

Super Tricks
Add the Magic Shop location and shuffle the Super Tricks into their own pile. Super Tricks aren’t part of your hand and can’t be stolen by the Bully. Play them on your turn like the other Tricks.

Download the Super Tricks Expansion Prototype

Mixed Bag Sets
Place an extra Mixed Bag Set next to the Sets in play. The game still ends normally and there are always three normal sets in play. Each time a normal set is scored place a point token on the face up Mixed Bag Set. A player may choose to claim the Mixed Bag Set instead. The set requires any three treats and gives the player the points sitting on it. If the Mixed Bag Sets run out continue the game without them.

Download the Mixed Bag Expansion Prototype

Super Sets
Deal each player a Super Set at the start of the game and put the rest in the box. The player can look at it when they need, otherwise they keep it on the table face down. When turning in a set instead of one of the three sets at Home the player can choose to score the Super Set instead of one of the sets at the Home. The Super Set is not part of the player’s hand and cannot be stolen.

Download the Super Set Expansion Prototype