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Ahhhh the Coral Cap Pirates. They may currently be one of my favorite factions in the entire game, but the journey to get there was much rockier than any of the other factions. Initially they weren’t even pirates!
When first ideating expansion material I approach it with mainly one question: “what do I think would be cool or funny to see in the game world we’ve created” And there is one fishy character who has captivated me ever since I first saw him in 2015… Tahm Kench from League of Legends.
My biggest desire for the new 3- and 4-player factions was more interaction, things that mattered for more players at the table more often. Since each piece you place in Ahoy is a potential interaction point I knew they’d need to place more pieces.
From a thematic standpoint I had been interested in exploring a Sea Monster faction and fortunately these things went hand in hand! A monster that grew and was so massive and dangerous that it would block sections of the map was my starting point and this was my first cut.
After playing many Blackfish vs Mollusk games I had become much more confident in the viability of alternative factions and felt like I had gained an even deeper understanding of how these factions worked with each other.
For the two player factions it isn't only about having interesting gameplay, it's about being an interesting opponent that will force out interesting gameplay from the enemy.
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Based in Saint Paul, Minnesota, we are a spunky indie board game publisher with asymmetric tendencies. We strive to make exciting, narrative driven games that are fun to play while being artistically and socially conscious.
We are best known for publishing the following acclaimed games: Vast: The Crystal Caverns, Vast: The Mysterious Manor, Root: A Game of Woodland Might and Right, Fort, Ahoy, and Oath: Chronicles of Empire and Exile.