Kickstarter, Oath

The Oath MPC is Here!

Well things got a little delayed thanks to the holiday postal traffic, but we now have the Oath MPC in the office. Please find some lovely pictures below!

Designer/Developer Diary, Oath

Oath | Developer Diary: Keeping the Oath

We’ve made it to the finish line! Or one finish line, that is. A few days ago we received the pre-production proof, and yesterday we finished packaging up the final print files for Oath. In case you don’t know me, I’m Josh, a developer and editor on Oath.

Kickstarter, Oath

The Oath Pre-Production Copy Arrives!

Yesterday, we got a very exciting box from our manufacturer that contained a pre-production copy of Oath. No matter how many times I go through this process, packages like this still make me giddy.

Kickstarter, Oath

Oath Production Update | Card Sleeve Design & Sneak Peeks!

Over the past few weeks, the whole team has been working hard on finishing the game. On the development side, our work has been mostly limited to small adjustments to a few key systems, some alterations to card balance, and seeing through the end of our final usability study. On the graphic design front, everyone has been pushing the files into final layout and Kyle has been producing some amazing art pieces.


Fort Pre-Order Shipping Update

Well isn’t this a fun and new space to be talking to everyone—welcome to the blog! We hope to use this more often as we update you on future projects. I want to kick off this update by saying we share your excitement in receiving your pre-ordered copies of Fort...

Designer/Developer Diary, Oath

Oath | Designer Diary 18: Campaign Revisited

In mid July, Oath crossed a major development milestone: design lock. This means that all of the core systems are no longer subject to any change. I still have some work on the solo game ahead of me and want to take the cards through another round of editing, but the game is getting very close to being fully done.


Our Statement on GAMA and Origins Online

Yesterday, Leder Games withdrew from participation in Origins Online. We made this choice for two reasons. First, we wanted to make it clear that there was no room for silence on matters of inclusion and police brutality.

Designer/Developer Diary, Oath

Oath | Designer Diary 17: Development Update!

Today we're releasing the second public print-and-play kit for Oath, and it seemed like a good time to bring everyone up to speed on the game's development since I wrote to you last in January. I also wanted to take this opportunity talk a little about game development generally and my own personal practices.

Designer/Developer Diary, Oath

Oath | Designer Diary 16: All About That Bot

Throughout the campaign, I've received dozens of requests (mostly polite) for me to write about how Oath plays as a solo game and with two players. This is something that I would have loved to talk about earlier, but it's always felt too early to really dig into how the bot works. But, recently the design has started to settle down and it seemed like a good time to share it's general shape.