Designer/Developer Diary, Root

Root: The Clockwork Expansion 2 | Developer Diary

Currently, there are four published factions that will gain Automated support with the release of The Clockwork Expansion 2. Automated factions for the Lizard Cult, Riverfolk Company, Corvid Conspiracy, and the Underground Duchy have all been in development for over a year. 

Our Statement On Our Shared Responsibility To Create Safe Spaces Online

It has come to our attention that content creators have recently been the targets of harassment on their Root: The Marauder Expansion previews. We would like to make the following very clear to the online community ...

Designer/Developer Diary, Root

Root: The Marauder Expansion | Designer Diary 4 - Hirelings Galore

Root's Marauder expansion is the first addition to the game that offers a new system to the game's core design. Even typing that sentence makes me nervous. A game of Root can be overwhelming enough—why on earth should we add more to it!?

Designer/Developer Diary, Root

Root: The Marauder Expansion | Designer Diary 3 - Seeking Out the Hidden

After designing the Warlord and moving it into testing, I started working on my ideas for the Badgers. I wanted two things: a faction that was hard to kill and a faction that was slow to act.

Designer/Developer Diary, Root

Root: The Marauder Expansion | Designer Diary 2 - Rats! Let’s Get Rowdy!!!

Back in October or so while I was struggling with Void Lich, Cole proposed to me that we trade projects. I would take a swing at the new Root project, like I had with Underworld, and he would try a new approach for Void Lich. I was a bit surprised as I knew he had come out of Underworld with a few ideas for major factions that he hadn’t had time to explore yet. But, I was happy to take a break from Void Lich and return to Root.

Designer/Developer Diary, Root

Root: The Marauder Expansion | Designer Diary 1 - Backstory

As with previous Kickstarter campaigns, we'll be posting a bunch of little articles about the design and development of the new content. This is always one of my favorite parts of the process, because it forces us to take an account of what we're up to. What exactly was going through our heads when we made that decision? Why on earth did we think that we should put that thing in a box and call it an expansion?

Kickstarter, Oath

Oath | The MPC is Here!

Well things got a little delayed thanks to the holiday postal traffic, but we now have the first mass-produced copy (MPC) of the Oath board game in the office. Please find some lovely pictures below!

Designer/Developer Diary, Oath

Oath | Developer Diary: Keeping the Oath

We’ve made it to the finish line! Or one finish line, that is. A few days ago we received the pre-production proof, and yesterday we finished packaging up the final print files for Oath. In case you don’t know me, I’m Josh, a developer and editor on Oath.

Kickstarter, Oath

Oath | The Pre-Production Copy Arrives!

Yesterday, we got a very exciting box from our manufacturer that contained a pre-production copy of Oath. No matter how many times I go through this process, packages like this still make me giddy.