Arcs, Designer/Developer Diary

Arcs | Designer Diary 1 - What's All This, Then?

I’ve spent the past year working on a new game. Over that time, I’ve largely kept myself from sharing the details of its design and development outside of an occasional interview or Twitter thread.

Charity Stream to Celebrate the Fort: Cats & Dogs Expansion! August 15, 2021 at 7PM CT

We are so excited for the release of Fort: Cats & Dogs! To celebrate (and give back) we are sponsoring a charity stream, hosted by the delightful duo of Beneeta Kaur and AnnaMaria Jackson-Phelps! Sunday, August 15 at 8PM ET/5PM PT/12AM GMT.

Designer/Developer Diary, Oath

Oath | Developer Kit

Today, I wanted to celebrate the game by sharing a couple things with you all. First, I want to share a little Developer's Kit which contains many Oath assets you can use to make your own cards and variants. Second, want to share a variant you can use to start a fresh chronicle.

Designer/Developer Diary, Root

Root: The Clockwork Expansion 2 | Developer Diary

Currently, there are four published factions that will gain Automated support with the release of The Clockwork Expansion 2. Automated factions for the Lizard Cult, Riverfolk Company, Corvid Conspiracy, and the Underground Duchy have all been in development for over a year. 

Our Statement On Our Shared Responsibility To Create Safe Spaces Online

It has come to our attention that content creators have recently been the targets of harassment on their Root: The Marauder Expansion previews. We would like to make the following very clear to the online community ...

Designer/Developer Diary, Root

Root: The Marauder Expansion | Designer Diary 4 - Hirelings Galore

Root's Marauder expansion is the first addition to the game that offers a new system to the game's core design. Even typing that sentence makes me nervous. A game of Root can be overwhelming enough—why on earth should we add more to it!?

Designer/Developer Diary, Root

Root: The Marauder Expansion | Designer Diary 3 - Seeking Out the Hidden

After designing the Warlord and moving it into testing, I started working on my ideas for the Badgers. I wanted two things: a faction that was hard to kill and a faction that was slow to act.

Designer/Developer Diary, Root

Root: The Marauder Expansion | Designer Diary 2 - Rats! Let’s Get Rowdy!!!

Back in October or so while I was struggling with Void Lich, Cole proposed to me that we trade projects. I would take a swing at the new Root project, like I had with Underworld, and he would try a new approach for Void Lich. I was a bit surprised as I knew he had come out of Underworld with a few ideas for major factions that he hadn’t had time to explore yet. But, I was happy to take a break from Void Lich and return to Root.

Designer/Developer Diary, Root

Root: The Marauder Expansion | Designer Diary 1 - Backstory

As with previous Kickstarter campaigns, we'll be posting a bunch of little articles about the design and development of the new content. This is always one of my favorite parts of the process, because it forces us to take an account of what we're up to. What exactly was going through our heads when we made that decision? Why on earth did we think that we should put that thing in a box and call it an expansion?