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Designer/Developer Diary, Root

Root | Hard Cuts: The Continued Development of Root

Over the past two months, I’ve had a lot of folks ask me to continue writing designer diaries on the game so that they could keep up with development. This was always a tricky proposition for me, because, for one thing, most of the changes were small and I didn’t know if everyone would want to read a thousand words on why I changed a +1 to a +2. All the same, I enjoy writing these posts.