Designer/Developer Diary, Oath

Oath | Designer Diary 2: Origins, Expanded

Last week I mentioned how the origins of Oath were complicated, spanning many years and many influences. In fact, for a long time it wasn't clear that my work on this material would even coalesce into a game

Designer/Developer Diary, Oath

Oath | Designer Diary 1: What's all this, then?

I've been working on Oath off-and-on since Root was in development. Like Root, the origins of the project are complex and go back several years. I'll be detailing the design as well as its thematic and mechanical antecedents (and arguments) in posts over the next few months


A Letter from Leder Games

Hello friends! We are having a really great year. For the sake of tradition I should have written this in January, but we have just been plum busy since the start of the New Year. Thankfully, we were all able to take a few days off after the end of the Kickstarter,…

Kickstarter, Root

Root: The Underworld | Now LIVE on Kickstarter!!

Return to the world of Root with The Underworld Expansion. Tunnel through the land as The Great Underground Duchy. Infiltrate the hands of your opponents with the Corvid Conspiracy. And, with two additional maps, new and experienced players have never had so many ways to explore Root

Designer/Developer Diary, Vast

Vast: The Mysterious Manor | Development Diary - Gray Areas: The Making of the Enchanter

Despite its dense, interactive design, Vast: The Crystal Caverns scales very well across its player counts. Still, for my money, the game thrives at three or four players. At three players, each role can easily understand the capabilities of the other roles. This transparency makes for tighter, meaner games. At four players, the delicious emergent alliances have enough space to twist the players into all sorts of strange configurations

Designer/Developer Diary, Vast

Vast: The Mysterious Manor | Development Diary - Learning to be a Studio

During the early stages of Root, Patrick was indispensable to the game’s development. He guided the project, establishing its ethos and its general shape. But, once development heated up after the Kickstarter was completed, he started turning his energies towards the studio’s next project, Vast: The Mysterious Manor. At this point TMM had been in development for over a year. In some respects, the design was about as far along as Root, but Patrick wanted more time with the design.

Kickstarter, Vast

Introducing Vast: The Mysterious Manor

Leder Games presents its newest asymmetric adventure game, Vast: The Mysterious ManorThe Mysterious Manor takes you and your friends on an adventure in a haunted house. Here there are few heroes. Instead, each player takes on a unique role, with dramatically different abilities and goals. Play as the pious Paladin, the murderous Skeletons, the dreaded Spider, the bewitching Enchanter, or the Manor itself.

Designer/Developer Diary, Root

Root | Hard Cuts: The Continued Development of Root

Over the past two months, I’ve had a lot of folks ask me to continue writing designer diaries on the game so that they could keep up with development. This was always a tricky proposition for me, because, for one thing, most of the changes were small and I didn’t know if everyone would want to read a thousand words on why I changed a +1 to a +2. All the same, I enjoy writing these posts.

Kickstarter, Root

Introducing Root: A Game of Woodland Might and Right

Find adventure in a marvelous asymmetric game. Root the board game provides limitless replay value as you and your friends explore the unique factions that want to rule a fantastic forest kingdom.