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Back in October or so while I was struggling with Void Lich, Cole proposed to me that we trade projects. I would take a swing at the new Root project, like I had with Underworld, and he would try a new approach for Void Lich. I was a bit surprised as I knew he had come out of Underworld with a few ideas for major factions that he hadn’t had time to explore yet. But, I was happy to take a break from Void Lich and return to Root.
As with previous Kickstarter campaigns, we'll be posting a bunch of little articles about the design and development of the new content. This is always one of my favorite parts of the process, because it forces us to take an account of what we're up to. What exactly was going through our heads when we made that decision? Why on earth did we think that we should put that thing in a box and call it an expansion?
Over the past few weeks, the whole team has been working hard on finishing the game. On the development side, our work has been mostly limited to small adjustments to a few key systems, some alterations to card balance, and seeing through the end of our final usability study. On the graphic design front, everyone has been pushing the files into final layout and Kyle has been producing some amazing art pieces.