I've been working on Oath off-and-on since Root was in development. Like Root, the origins of the project are complex and go back several years. I'll be detailing the design as well as its thematic and mechanical antecedents (and arguments) in posts over the next few months
Hello friends! We are having a really great year. For the sake of tradition I should have written this in January, but we have just been plum busy since the start of the New Year. Thankfully, we were all able to take a few days off after the end of the Kickstarter,…
Return to the world of Root with The Underworld Expansion. Tunnel through the land as The Great Underground Duchy. Infiltrate the hands of your opponents with the Corvid Conspiracy. And, with two additional maps, new and experienced players have never had so many ways to explore Root!
Despite its dense, interactive design, Vast: The Crystal Caverns scales very well across its player counts. Still, for my money, the game thrives at three or four players. At three players, each role can easily understand the capabilities of the other roles. This transparency makes for tighter, meaner games. At four players, the delicious emergent alliances have enough space to twist the players into all sorts of strange configurations
During the early stages of Root, Patrick was indispensable to the game’s development. He guided the project, establishing its ethos and its general shape. But, once development heated up after the Kickstarter was completed, he started turning his energies towards the studio’s next project, Vast: The Mysterious Manor. At this point TMM had been in development for over a year. In some respects, the design was about as far along as Root, but Patrick wanted more time with the design.
Leder Games presents its newest asymmetric adventure game, Vast: The Mysterious Manor. The Mysterious Manor takes you and your friends on an adventure in a haunted house. Here there are few heroes. Instead, each player takes on a unique role, with dramatically different abilities and goals. Play as the pious Paladin, the murderous Skeletons, the dreaded Spider, the bewitching Enchanter, or the Manor itself.
Over the past two months, I’ve had a lot of folks ask me to continue writing designer diaries on the game so that they could keep up with development. This was always a tricky proposition for me, because, for one thing, most of the changes were small and I didn’t know if everyone would want to read a thousand words on why I changed a +1 to a +2. All the same, I enjoy writing these posts.
Find adventure in a marvelous asymmetric game. Root the board game provides limitless replay value as you and your friends explore the unique factions that want to rule a fantastic forest kingdom.
We have combined the three add-on characters, the Cave Ghost, the Ghoul, and the Nightmare Unicorn for Vast: The Crystal Caverns into one expansion and called it the Fearsome Foes.